vector of objects vs vector of pointers

Most of the time its better to have objects in a single memory block. Hoisting the dynamic type out of a loop (a.k.a. If you know that copying is a blocker for the elements in the container, then it might be good to even replace the sorting algorithm into selection sort - which has a worse complexity than quicksort, but it has the lowest number of writes. The performance savings of one data structure versus another may disappear when waiting for I/O operations, such as networking or file I/O. Disclaimer: Any opinions expressed herein are in no way representative of those of my employers. In contrast, span2 only references all elements of the underlying vec without the first and the last element (2). This can simulate, for example, references in C#. To have a useful example for the object class I selected the Particle class which can simulate some physical interactions and implements a basic Euler method: The Particle class holds 72 bytes, and theres also some extra array for our further tests (commented out for now). Inside the block, there is a place to store the reference counter, the weak counter and also the deleter object. Your choices will be applied to this site only. C++ has several container types defined for you in the standard library: Yes, I've read it, but as far as I understand, the only data structures that are appropriate for this is. Why can't `auto&` bind to a volatile rvalue expression? library Will it need to have elements added and removed frequently? In C++, should different game entities have different classes? All data and information provided on this site is for informational purposes only. Also, you probably don't need a pointer to a vector in the first place, but I won't judge you since I don't know your situation. The difference to the first approach is, that here your objects get destroyed when the vector gets destroyed, whereas above they may live longer than the container, if other shared_ptrs referencing them exist. different set of data. Create an account to follow your favorite communities and start taking part in conversations. my tests using 10k particles, 1k updates I got the following output: The great thing about Nonius is that you dont have to specify number of Boost MultiIndex - objects or pointers (and how to use them?)? Memory access patterns are one of the key factors for writing efficient code that runs over large data sets. This works perfectly for particles test However its also good to remember that when the object inside a container is heavy it might be better to leave them in the same place, but use some kind of indexing when you sort or perform other algorithms that move elements around. How do I initialize a stl vector of objects who themselves have non-trivial constructors? Yes, you created a memory leak by that. With pointers to a base class and also with virtual methods you can achieve runtime polymorphism, but thats a story for some other experiment. The safest version is to have copies in the vector, but has performance hits depending on the size of the object and the frequency of reallocating the reserved memory area. With C++20, the answer is quite easy: Use a std::span. There are many convenience functions to refer to the elements of the span. visible on the chart below: Of course, running benchmarks having on battery is probably not the Eiffel is a great example of Design by Contract. And pointers come with their lot of constraints: they have their own semantics, they make things harder to copy objects, etc. Ask your rep for details. std::vector Returns pointer to the underlying array serving as element storage. the measurement happens: Additionally I got the test where the randomization part is skipped. The vector wouldn't have the right values for the objects. There are probably some smart pointers or references in boost or other libraries that can be used and make the code much safer than the second proposed solution. Thank you for your understanding. There are: Using a reference_wrapper you would declare it like this: Notice that you do not have to dereference the iterator first as in the above approaches. The technical storage or access that is used exclusively for anonymous statistical purposes. Consenting to these technologies will allow us and our partners to process personal data such as browsing behavior or unique IDs on this site. wises thing but Nonius caught easily that the data is highly disturbed. particles example I just wanted to test with 1k particles, 2k. Press question mark to learn the rest of the keyboard shortcuts. WebSet ptr [i] to point to data [i]. Unfortunately I found it hard to create a series of benchmarks: like Similar to any other vector declaration we can declare a vector of pointers. Our particle has the size of 72bytes, so we need two cache line loads (cache line is usually 64 byte): first will load 64 bytes, then another 64 bytes. What operations with temporary object can prevent its lifetime prolongation? However, the items will automatically be deleted when the vector is destructed. Scan the data through the ptr array and compute the sum. Can it contain duplicates? However, you can choose to make such a 1. Assuming an array of 'bool', can 'a[n] == (-1)' ever be true? This is 78% more cache line reads than the first case! If speed of insertion and removal is your concern, use a different container. So, can be called a pointer array, and the memory address is located on the stack memory rather than the heap memory. Pass By Reference. This does however only work if the lifetime of your objects is managed elsewhere and is guaranteed to be longer than that of the vector. 1. The raw pointers must be deleted before the vector can be destructed; or a memory leak is created. The declaration: vector v(5); creates a vector containing five null pointers. Please call me if you have any questions. Built on the Hugo Platform! Let's look at the details of each example before drawing any conclusions. In the article, weve done several tests that compared adjacent data structures vs a case with pointers inside a container. Please enable the javascript to submit this form. Containers of pointers let you avoid the slicing problem. can be as inexpensive as a POD's or arbitrarily more expensive. We can also ask another question: are pointers in a container always a bad thing? In our Here is a compilation of my standard seminars. What std::string? Otherwise, it is generally better not to store pointers for exactly the reason that you mentioned (automatic deallocation). Heres the corresponding graph (this time I am using mean value of of randomize such pointers so they are not laid out consecutively in This is a bad design at any rate, because the vector can internally make copies of the stored objects, so pointers to those objects will be invalidated on a regular basis. Yes, it is possible - benchmark it. This way, an object will be copied only when necessary, and shared otherwise. First of all we need to define a fixture class: The code above returns just a vector of pairs {1k, 0}, {2k, 0}, {10k, If the copying and/or assignment operations are expensive (e.g. What is the fastest algorithm to find the point from a set of points, which is closest to a line? comparator for sorting a vector contatining pointers to objects of custom class, GDB & C++: Printing vector of pointers to objects. WebIn that case, when you push_back(something), a copy is made of the object. Transitivity of the Acquire-Release Semantic, Thread Synchronization with Condition Variables or Tasks, For the Proofreaders and the Curious People, Thread-Safe Initialization of a Singleton (352983 hits), C++ Core Guidelines: Passing Smart Pointers (316405 hits), C++ Core Guidelines: Be Aware of the Traps of Condition Variables (299854 hits), C++17 - Avoid Copying with std::string_view (262138 hits), Returns a pointer to the beginning of the sequence, Returns the number of elements of the sequence, Returns a subspan consisting of the first, Design Pattern and Architectural Pattern with C++. This can help you with your problem in three different ways: Using a shared_ptr could declare your vector like this: This would give you polymorphism and would be used just like it was a normal vector of pointers, but the shared_ptr would do the memory-management for you, destroying the object when the last shared_ptr referencing it is destroyed. You haven't provided nearly enough information. It might be easier to visualize if you decompose that statement to the equivalent 2 lines: To actually remove the pointer from the vector, you need to say so: This would remove the pointer from the array (also shifting all things past that index). As you may expect, the from a std::vector created mySpan1 (1) and the from a pointer and a size created mySpan (2) are equal (3). Note about C++11: reference_wrapper has also been standardized in C++11 and is now usable as std::reference_wrapper without Boost. What i was missing was the std::move() function and I wasnt able to find it for months now. acknowledge that you have read and understood our, Data Structure & Algorithm Classes (Live), Data Structure & Algorithm-Self Paced(C++/JAVA), Android App Development with Kotlin(Live), Full Stack Development with React & Node JS(Live), GATE CS Original Papers and Official Keys, ISRO CS Original Papers and Official Keys, ISRO CS Syllabus for Scientist/Engineer Exam, Initialize a vector in C++ (7 different ways), Map in C++ Standard Template Library (STL), Set in C++ Standard Template Library (STL), Left Shift and Right Shift Operators in C/C++, Priority Queue in C++ Standard Template Library (STL), Input/Output Operators Overloading in C++. So for the second particle, we need also two loads. Just to recall we try to compare the following cases: Additionally, we need to take into account address randomization. As you can see we can even use it for algorithms that uses two I think it has something to do with push_back and the capacity of the vector and if the capacity is reached a new vector that uses new contiguous addresses that don't contain the right objects is created. Why is dereferenced element in const vector of int pointers mutable? The C-array (1), std::vector(2), and the std::array (3) have int's. Deleting all elements in a vector manually is an anti-pattern and violates the RAII idiom in C++. So if you have to store pointers to objects in a Now, as std::thread objects are move only i.e. WebVector of Objects A vector of Objects has first, initial performance hit. It's not unusual to put a pointer into a standard library container. Heres a great summary that explains the problem: The picture comes from the book: Systems Performance: Enterprise and the Cloud. Consequently, the mapping of each element to its square (3) only addresses these elements. To make polymorphism work You have to use some kind of pointers. std::unique_ptr does the deletion for free: I suggest to use it instead. data for benchmarks. Dynamic dispatch (virtual method calls) work only on pointers and references (and you can't store references in a std::vector). Heres the code for a vector of unique_ptr, the code is almost the same for a vector of shared_ptr. Sometimes you want a vector of objects, sometimes you want a vector of pointers to objects, and sometimes you want something else entirely. With shared_ptr we have a collection of pointers that can be owned by multiple pointers. If I gradually build up from one to a hundred strings in an array, is that enough information to tell which is better? Is passing a reference through function safe? For a Plain Old Data (POD) type, a vector of that type is always more efficient than a vector of pointers to that type at least until sizeof(POD) > sizeof(POD*). (On the other hand, calling delete on a pointer value runs the destructor for the pointed-to object, and frees the memory.). Subscribe for the news. Now lets create 2 thread objects using this std::function objects i.e. When an object is added to the vector, it makes a copy. That's not my point - perhaps using String was a bad idea. The following program shows how a subspan can be used to modify the referenced objects from a std::vector. It will crash our application, because on replacing a thread object inside the vector, destructor of existing thread object will be called and we havent joined that object yet.So, it call terminate in its destructor. https://www.youtube.com/watch?v=YQs6IC-vgmo, https://www.youtube.com/watch?v=WDIkqP4JbkE, Performance of container of objects vs performance of container of pointers. Due to how CPU caches work these days, things are not simple anymore. Around one and a half year ago I did some benchmarks on updating objects I try to write complete and accurate articles, but the web-site will not be liable for any errors, omissions, or delays in this information or any losses, injuries, or damages arising from its display or use. I try to write complete and accurate articles, but the web-site will not be liable for any errors, omissions, or delays in this information or any losses, injuries, or damages arising from its display or use. Make your cross! Thanks in particular to Jon Hess, Lakshman, Christian Wittenhorst, Sherhy Pyton, Dendi Suhubdy, Sudhakar Belagurusamy, Richard Sargeant, Rusty Fleming, Ralf Abramowitsch, John Nebel, Mipko, and Alicja Kaminska. A couple of problems crop up when an object contains a pointer to dynamic storage. Full repository can be found here: github/fenbf/PointerAccessTest but the code is also tested with Quick Bench: Theres also experimental code at https://github.com/fenbf/benchmarkLibsTest where I wrote the same benchmark with a different library: Celero, Google Benchmark, Nonius or Hayai (and see the corresponding blog post: Revisiting An Old Benchmark - Vector of objects or pointers). * Variance And also heres the code that benchmarks std::sort: When you allocate hundreds of (smart) pointers one after another, they might end up in memory blocks that are next to each other. std::vector and other containers will just remove the pointer, they won't free the memory the pointer points to. The program fills the vector with all numbers from 0 to 19 (1), and initializes a std::span with it (2). The sharing is implemented using some garbage Are there any valid use cases to use new and delete, raw pointers or c-style arrays with modern C++? Each pointer within a vector of pointers points to an address storing a value. Having vector of objects is much slower than a vector of pointers. In one of our experiments, the pointer code for 80k of particles was more 266% slower than the continuous case. Before we can update any fields of the first particle, it has to be fetched from the main memory into cache/registers. Nonius are easy to use and can pick strange artefacts in the results How to erase & delete pointers to objects stored in a vector? Since you are explicitly stating you want to improve your C++, I am going to recommend you start using Boost. github/fenbf/benchmarkLibsTest. Lets make a comparison: The memory is allocated on the heap but vector guarantees that the mem block is continuous. Storing pointers to allocated (not scoped) objects is quite convenient. Flexible particle system - OpenGL Renderer, Flexible particle system - The Container 2. To fully understand why we have such performance discrepancies, we need to talk about memory latency. A little bit more costly in performance than a raw pointer. Assignment of read-only location while using set_union to merge two sets, Can't create recursive type `using T = vector`. Make your choice! With Celero we How to use find algorithm with a vector of pointers to objects in c++? How to use find algorithm with a vector of pointers to objects in c++? Using std::unique_ptr with containers in c++0x is similar to the ptr_container library in boost. Thus instead of waiting for the memory, it will be already in the cache! vectors of pointers. If all you care about is the objects, then they are more or less equivalent; you just have an extra level of indirection. Use nullptr for not existing object Instead of the vector of Objects, the Pool will store the vector of pointers to Objects. * Group, Thank you for your understanding. 2. std::vector obs1; char * * obs2; Effectively, obs1 100 Posts Anniversary - Quo vadis Modernes C++? library has thing called problem space where we can define different This can affect the performance and be totally different than a regular use case when objects are allocated in random order at a random time and then added to a container. It can be done using 2 steps: Square brackets are used to declare fixed size. So it might make sense that entities and projectiles store pointers, so they actually point at the same objects. Return a const vector of const shared pointers to const objects, A vector of pointers to objects that may or may not exist. when I want to test the same code but with different data set. Particles vector of pointers but not randomized: mean is 90ms and it would be good to revisit my old approach and measure the data again. Windows High Performance Timer for measurement. C++, Source code available on githib: The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user. As vector contains various thread objects, so when this vector object is destructed it will call destructor of all the thread objects in the vector. Built on the Hugo Platform! C++, Search a vector of objects by object attribute, Vector of const objects giving compile error. How to initialise a vector of pointers based on the vector of objects in c++ in the most elegant way? But, since recently Im Let us know in comments. Additionally Hardware Prefetcher cannot figure out the pattern -- it is random -- so there will be a lot of cache misses and stalls. In the picture, you can see that the closer to the CPU a variable, the faster the memory access is. detect the same problems of our data as weve noticed with Nonius. To mimic real life case we can This site contains ads or referral links, which provide me with a commission. Thanks to CPU cache prefetchers CPUs can predict the memory access patterns and load memory much faster than when its spread in random chunks. library is probably better that your own simple solution. C++20: Define the Concept Regular and SemiRegular, C++20: Define the Concepts Equal and Ordering, A Brief Overview of the PVS-Studio Static Code Analyzer, C++20: Two Extremes and the Rescue with Concepts, The new pdf bundle is ready: C++ Core Guidelines: Performance, "Concurrency with Modern C++" has a new chapter, C++ Core Guidelines: Naming and Layout Rules, C++ Core Guidelines: Lifetime Safety And Checking the Rules, C++ Core Guidelines: Type Safety by Design. It seems that you have already subscribed to this list. * Min (us) affected by outliers. But in a general case, the control block might lay in a different place, thats why the shared pointer holds two pointers: one to the object and the other one to the control block. by Bartlomiej Filipek. When I run Celero binary in This email address is being protected from spambots. Parameters (none) Return value Pointer to the underlying element storage. For our benchmark we have to create array of pointers or objects before Similarly, the std::string usually has a pointer to the actual dynamically allocated char array. I suggest picking one data structure and moving on. Free the pointer (Remove address from variable). WebYou can create vector objects to store any type of data, but each element in the vector must be the same type. You will get a vector of ObjectBaseClass. but with just battery mode (without power adapter attached) I got No need to call List[id]->~Ball() also no need to set pointer to NULL as you are going to erase the element anyway. For 1000 particles we need on the average 2000 cache line reads! If the objects are in dynamic memory, the memory must be initialized first (allocated). A-143, 9th Floor, Sovereign Corporate Tower, We use cookies to ensure you have the best browsing experience on our website. All of the big three C++ compilers MSVC, GCC, and Clang, support std::span. If your objects are in CPU cache, then it can be two orders of magnitude faster than when they need to be fetched from the main memory. space and run benchmark again. The size of std::vector is fixed, because it essentially just contains a pointer to the real data that is dynamically allocated. In In Re Man. A pointer to a vector is very rarely useful - a vector is cheap to construct and destruct. For elements in the vector , there's no correct ans For 1000 particles we need 1000*72bytes = 72000 bytes, that means 72000/64 = 1125 cache line loads. A typical implementation consists of a pointer to its first element and a size. In other words, for each particle, we will need 1.125 cache line reads. You will have to explicitly call delete on each contained pointer to delete the content it is pointing to, for example: Storing raw pointers in standard containers is not a good idea. If it is something complex, or very time-consuming to construct and destruct, you might prefer to do that work only once each and pass pointers into the vector. c++14 unique_ptr and make unique_ptr error use of deleted function 'std::unique-ptr'. Which pdf bundle should I provide? C++: Defined my own assignment operator for my type, now .sort() wont work on vectors of my type? battery mode then I could spot the difference between AC mode. If you really need to store resources that have to be allocated by new, then you should use boost::shared_ptr. All rights reserved. Idea 4. By a different container, are you talking about a list? If you don't use pointers, then it is a copy of the object you pass in that gets put on the vector. If we use default deleter or stateless deleter, then theres no extra memory use. and "C++17 - Avoid Copying with std::string_view". measurements/samples) and only one iteration (in Nonius there was 100 To support reference counting the shared pointer needs to have a separate control block. 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Your time developing the code is worth more than the time that the program runs. This can be used to operate over to create an array containing multiple pointers. You just need to How do you know? You can modify the entire span or only a subspan. Copyright 2023 www.appsloveworld.com. code: we can easily test how algorithm performs using 1k of particles, Containers of the STL become with C++20 more powerful. Should I store entire objects, or pointers to objects in containers? Well, it depends on what you are trying to do with your vector. It is difficult to say anything definitive about all non-POD types as their operations (e.g. https://en.cppreference.com/w/cpp/container/span/operator_at states that operator[] is undefined behaviour on out of bounds access. I don't know of any other structures (aside from a tree structure, which is not especially appropriate here). and returns the pointer to the vector of objects to a receiver in main function. Libraries like The pointer is such that range [data (), data () + size ()) is always a valid range, even if the container is empty ( data () is not dereferenceable in that case). It also avoids mistakes like forgetting to delete or double deleting. Notice that only the first 8 get even more flexibility and benchmarks can be executed over different So we can Not consenting or withdrawing consent, may adversely affect certain features and functions. All right - if I go back to my original point, say I have an array of a hundred. Load data for the second particle. gathered samples). 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"Does the call to delete affect the pointer in the vector?". doing Java the C++ way), sending lparam as a pointer to class, and use it in WndProc(), C++ last digit of a random sequence of powers, Function return in branches of an `if` vs outside the `if`, in C++, QLineEdit could not set shortcuts when it's in focus, Physical Boost.Units User Defined Literals, Why does std queue not define a swap method specialisation, Linking C++ to static library; undefined reference errors. Safety and Robustness are also more important. Does vector::erase() on a vector of object pointers destroy the object itself? vector::eraseRemoves from the vector container and calls its destructor but If the contained object is a pointer it doesnt take ownership of destroying it. The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network. This is 78% more cache line reads than the first case! - default constructor, copy constructors, assignment, etc.) All Rights Reserved. New comments cannot be posted and votes cannot be cast. On the other hand, having pointers may be important if you are working with a class hierarchy and each "Object" may in fact be some derived type that you are just treating as an Object. Accessing the objects is very efficient - only one dereference. Springbrooks Cirrus is a true cloud financial platform built for local government agency needs. To compile the above example in linux use. Contracts did not make it into C++20. Your email address will not be published. You must also ask yourself if the Objects or the Object* are unique. * Samples In the declaration: vector v; the word vector represents the object's base type. we can not copy them, only move them. If you want to delete pointer element, delete will call object destructor. Nonius performs some statistic analysis on the gathered data. What is going to happen is called object slicing. You have not even explained how you intend to use your container. Download a free copy of C++20/C++17 Ref Cards! With the Celero C++ Core Guidelines: Better Specific or Generic? document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. This kind of analysis will hold true up until sizeof(POD) crosses some threshold for your architecture, compiler and usage that you would need to discover experimentally through benchmarking. distribution or if they were disturbed. By looking at the data you can detect if your samples got a proper How to delete objects from vector of pointers to object? Class members that are objects - Pointers or not? With this post I wanted to confirm that having a good benchmarking The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.

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