vector of objects vs vector of pointers
Most of the time its better to have objects in a single memory block. Hoisting the dynamic type out of a loop (a.k.a. If you know that copying is a blocker for the elements in the container, then it might be good to even replace the sorting algorithm into selection sort - which has a worse complexity than quicksort, but it has the lowest number of writes. The performance savings of one data structure versus another may disappear when waiting for I/O operations, such as networking or file I/O. Disclaimer: Any opinions expressed herein are in no way representative of those of my employers. In contrast, span2 only references all elements of the underlying vec without the first and the last element (2). This can simulate, for example, references in C#. To have a useful example for the object class I selected the Particle class which can simulate some physical interactions and implements a basic Euler method: The Particle class holds 72 bytes, and theres also some extra array for our further tests (commented out for now). Inside the block, there is a place to store the reference counter, the weak counter and also the deleter object. Your choices will be applied to this site only. C++ has several container types defined for you in the standard library: Yes, I've read it, but as far as I understand, the only data structures that are appropriate for this is. Why can't `auto&` bind to a volatile rvalue expression? library Will it need to have elements added and removed frequently? In C++, should different game entities have different classes? All data and information provided on this site is for informational purposes only. Also, you probably don't need a pointer to a vector in the first place, but I won't judge you since I don't know your situation. The difference to the first approach is, that here your objects get destroyed when the vector gets destroyed, whereas above they may live longer than the container, if other shared_ptrs referencing them exist. different set of data. Create an account to follow your favorite communities and start taking part in conversations. my tests using 10k particles, 1k updates I got the following output: The great thing about Nonius is that you dont have to specify number of Boost MultiIndex - objects or pointers (and how to use them?)? Memory access patterns are one of the key factors for writing efficient code that runs over large data sets. This works perfectly for particles test However its also good to remember that when the object inside a container is heavy it might be better to leave them in the same place, but use some kind of indexing when you sort or perform other algorithms that move elements around. How do I initialize a stl vector of objects who themselves have non-trivial constructors? Yes, you created a memory leak by that. With pointers to a base class and also with virtual methods you can achieve runtime polymorphism, but thats a story for some other experiment. The safest version is to have copies in the vector, but has performance hits depending on the size of the object and the frequency of reallocating the reserved memory area. With C++20, the answer is quite easy: Use a std::span. There are many convenience functions to refer to the elements of the span. visible on the chart below: Of course, running benchmarks having on battery is probably not the Eiffel is a great example of Design by Contract. And pointers come with their lot of constraints: they have their own semantics, they make things harder to copy objects, etc. Ask your rep for details. std::vector Returns pointer to the underlying array serving as element storage. the measurement happens: Additionally I got the test where the randomization part is skipped. The vector wouldn't have the right values for the objects. There are probably some smart pointers or references in boost or other libraries that can be used and make the code much safer than the second proposed solution. Thank you for your understanding. There are: Using a reference_wrapper you would declare it like this: Notice that you do not have to dereference the iterator first as in the above approaches. The technical storage or access that is used exclusively for anonymous statistical purposes. Consenting to these technologies will allow us and our partners to process personal data such as browsing behavior or unique IDs on this site. wises thing but Nonius caught easily that the data is highly disturbed. particles example I just wanted to test with 1k particles, 2k. Press question mark to learn the rest of the keyboard shortcuts. WebSet ptr [i] to point to data [i]. Unfortunately I found it hard to create a series of benchmarks: like Similar to any other vector declaration we can declare a vector of pointers. Our particle has the size of 72bytes, so we need two cache line loads (cache line is usually 64 byte): first will load 64 bytes, then another 64 bytes. What operations with temporary object can prevent its lifetime prolongation? However, the items will automatically be deleted when the vector is destructed. Scan the data through the ptr array and compute the sum. Can it contain duplicates? However, you can choose to make such a 1. Assuming an array of 'bool', can 'a[n] == (-1)' ever be true? This is 78% more cache line reads than the first case! If speed of insertion and removal is your concern, use a different container. So, can be called a pointer array, and the memory address is located on the stack memory rather than the heap memory. Pass By Reference. This does however only work if the lifetime of your objects is managed elsewhere and is guaranteed to be longer than that of the vector. 1. The raw pointers must be deleted before the vector can be destructed; or a memory leak is created. The declaration: vector
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