hoi4 change leader command

A value of 0 removes the technology, but if it is a researchable technology, the duration it takes to research isn't reset, meaning it can be researched in 1 day. target_state = If using start state/target state, the game will pick the provinces with the best supply available. days = / The number of days to add to the mission. Grants the specified technology to the current scope. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used. Executes contained effects on a random country that meets the limit and borders the country this is contained in. Optional.tooltip = The tooltip to display for the buff. disband = If true, will refund equipment and manpower. Adds maneuver skill to the current navy leader. Retires the character, removing every role they hold and making them disappear from the game. character = The character to transfer. army = Will damage the army units. The console command itself does not include d_, so d_test_command would be run in console as test_command value = The new value of the flag on the scale from -2 147 483 648 to 2 147 483 647. value = The value to set it to: 0 or 1. name = The name to change the province to. Sets the popularity for the specified political party in the current scope. producer = / Defines who produced the equipment. Necessary for advisors. Triggers that must be met in order for assigning the trait to be possible. all will result in all states that meet the filter going to the breakaway. Shows the name of the specified character as a tooltip. Defines the effects that would be executed on the unit leader when the trait is removed. The icons are defined as sprites within any /Hearts of Iron IV/interface/*.gfx file (By default subuniticons.gfx) with the pattern of GFX_div_templ__large and GFX_div_templ__small. Sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. Adds the specified amount of manpower to the current state. Makes the current scope the owner of the specified state. In addition, specific skills also can be set, with attack_skill = 3 and defense_skill = 2 being shared across all unit leaders, planning_skill = 5 and logistics_skill = 6 being only for army leaders, and coordination_skill = 3 and maneuvering_skill = 5 being only for navy leaders. Adds a flat bonus to the specified skill. Optional, assigns one automatically if omitted. 1. Modifies the specified technology sharing group. Adjusts the popularity for the specified party in the current scope. Adds an exact freedom score modifier to the current scope. Deprecated. If you wish to change the nationality of a specific character, and the country getting the effect doesn't have the character recruited already, use the. Adds the specified resource in the specified amount to the current state. gender = female assigns the specified gender to the character. tag = / The scope to white peace. Cheesing the game, console commands, or literally anything else. Adds an operation token towards the country, allowing access to more intel or applying a targeted modifier. If using state province/target province, the game will link those two provinces. state = Which state to add the resource to. Enables resistance for the scoped state when the occupier is the specified country. damage = The amount of damage to inflict.province = The province to target for provincal buildings. The effect does nothing if the country exists. Syntax leader [fire] [shock] [maneuver] [siege] [country tag] Search Our Database of 304 EU4 Console Commands All Commands >> Examples leader 3 3 6 1 Allows national focuses to be instantly finished, Allows you to start a focus in the middle of the tree. Removes the specified targeted decision for the current scope. We've rolled similar guides for Victoria. Adds the specified amount of air experience to the current scope. trait = The trait to add. x = The X position of the entity. Removes one trait and adds another. ratio = Distance between starting position and target position where the entity is to be placed. Optional, defaults to the icon of the most common sub-unit within. This must be a localisation key, a directly-defined description will not appear in-game. Extends the duration of the timed idea by the specified amount. Do code about civil war make a new country. Technologies that are mutually exclusive with other technologies can not be removed by this effect. Table of console commands HOI 4 Secret events Loads a new focus tree for the current scope, retaining any shared focuses. Creating another sprite to serve as the small portrait, which consists of the large portrait with a. Optional. For example, if the following is put within a file within the /Hearts of Iron IV/common/characters/ folder, the blank characters my_character_1 and my_character_2 will be created: Every character must be assigned to a country in that country's file in the /Hearts of Iron IV/history/countries/ folder by using the recruit_character = my_character effect. OR: About the flag, it have 3 different flag for each focuses. Makes the current country's researched technologies be copied from the specified country. Changes the specified portraits of a character. - The situation is the Christian path is democratic. However, operatives are not considered characters and are still created with the create_operative_leader effect. Otherwise, recruiting this character will make every other advisor without an idea token specified disappear from the selection. Espaol - Latinoamrica (Spanish - Latin America). Executes contained effects on every division that meets the limit and is owned by the current country. Each file in there contains localisation keys with values that actually appear in-game assigned to them. override_model = Enforces the entity used by the units using this template to be the specified one. picture = The graphical reference of the picture of the leader.skill = The skill of the leader.attack_skill = The attack skill of the leader.defense_skill = The defense skill of the leader.planning_skill = The planning skill of the leader. Transfers the specified type of ship from the current scope to the specified country. Optional.war_support_reduction_on_damage = The bonus to grant. Sets the strength of the garrison in the specified state. To put what each skill level grants to the leader in more detail: Navy leaders: +5% hit chance, +2% fleet coordination. Adds to the current stability value for the current scope. Defaults to 1. defender = / The defender state.attacker_modifier = / The modifier applied to attacker strength.defender_modifier = / The modifier applied to attacker strength.combat_width = / The combat width used in the border war battle. slot = Slot of the character. If your keyboard layout doesn't have that key, other hotkeys to open the console are SHIFT + 2 and SHIFT + 3. These can only be used with characters of the country leader type. Deprecated. The picture is defined in any /Hearts of Iron IV/interface/*.gfx file as a spriteType with the name of GFX_trait_. Sets the order of battle to be used for the current country's divisions, overriding every other keyed order of battle that uses the same key. Also grants the name of the sprite and the interface element the player is hovering on, allowing to find the location of the image by. Sends the specified fraction of equipment to the specified target, removing said equipment from the current scope. Defaults to false. desc = A description used for the rule. Only necessary in 1.11 and beyond. modifier = The relation modifier to remove. Syntax set_cosmetic_tag [country tag] [country tag] Examples set_cosmetic_tag ENG FRA Executing the above command would change the name and flag of England (ENG) to that of France (FRA). target = / Which country receives the equipment. Optional. Removes wargoals from the current scope to the specified country. value = The value to add. Equipment uses the basic name so 'ae 1000 infantry_equipment_1'.You can only add researched equipment. Print out all console commands or a specific command description. Forcefully refreshes the specified mapmode for the player, rather than waiting for a daily update. Adds the specified amount of navy experience to the current scope. Syntax age_ruler [years] [country tag] Search Our Database of 304 EU4 Console Commands Yes Please >> Examples The texturefile itself must be located within the specified folder and have the specified name. It is only visible to you. To add only a specific type of your latest equipment, you have to address it's given name. Must be an non-archetype equipment. The portrait uses a spriteType, defined within. This command, as you might have guessed, causes you to resign from your current position. Creates an import for the current scope with the specified resource and from the specified exporter. Can be chained indefinitely as FROM.FROM. limit_to_coastal = yes Must be fired from ROOT, the country that should be exiled, or a TAG specification must be used. Removes the specified trait from the current unit leader. Questions, Paradox Effects that change the scope include the following: The following scopes can be used either as effect or trigger scopes; some can also be used as the right side of some effects and triggers as a target. States that are owned but not controlled will be transferred to the released country, but won't be controlled by it. Scripted effects serve a similar purpose to functions in that they can be defined in /Hearts of Iron IV/common/scripted_effects/*.txt and then used elsewhere as a shortened version. Executes contained effects on a random state that meets the limit. You can limit the construction to victory points using: Damages the specified building in the current state. Useful if a trigger within has no tooltip. cost_reduction = Percentage of cost reduced. ideology = Ideology type of the character. Political Power: +100 Limits the selection of units on which the modifiers can apply on to those that have the sub-unit in a composition. This page was last edited on 17 February 2023, at 17:21. If a country does not have a tech to be stolen, a random bonus will be applied by using base_bonus as a base. The following arguments go within division = "": to_state_array = The state array the armies will get teleported to.to_province = The province the armies will get teleported to.to_state = The state the armies will get teleported to. Disables resistance for the scoped state when the occupier is the specified country. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. The country the player becomes needs to be the scope in which the command is used. Optional.hours = / Fires the event in the specified number of hours. Select the state you would like to set owner as. These effects can only be used within history files, failing when used outside. Characters not assigned a valid portrait will show up as having no portrait or a default silhouette during the country selection process, only receiving a generic portrait after the game's start. If the start date is after this amount, they cannot be used, even if recruited. name = The name used by the railway gun. Sets the political party setup for the current scope. Executes contained effects on every country that meets the limit and borders the country this is contained in. NOTE: Some of these scopes may have no countries/states that match the criteria. Use set_character_flag instead. ideology group has shortcuts d f n c for vanilla HOI groups. Grants a research bonus to the current scope with the specified parameters. Modifies the resource output of the specified building for the current scope. The defense skill of the leader. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Switches to play no country at all, and no longer shows messages or pauses the game. Generic in the sense that the description is changed to not reference Germany. Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. The difference between ideology types is mostly cosmetic, changing the description shown when hovering over the ideology icon and, if defined so, the icon itself. Removes a focus from list of completed focus, and potentially all focuses requiring it as a prerequisite. Optional, defaults to random states based off size. These are defined within /Hearts of Iron IV/common/units/names_divisions/*.txt files. Adds attack skill to the current unit leader. All rights reserved. Decides the weight that AI has for picking this trait. type = The wargoal to remove. But the DLC/patch will add that option. Necessary for advisors. I am not sure whether as part of the paid DLC or free patch though. This is primarily used in some localisation namespaces for deciding the proper pronouns used to refer to the character. Spawns an air combat in desired location. on_cancel = The event to fire for the side on a draw. obsolete = Whether the equipment variant is flagged as obsolete within the GUI and for AI. female = The gender of the leader. In regards to army leaders, a small portrait is also mandatory to exist as officer corps allow assigning officers as ministers. Two variants exist: nested and unnested. Hi. Used in the province scope. id = 100 is a leftover from the pre-NSB country leader system, making the leader have the specified ID for the has_country_leader trigger. The character will take on every instance where allowed = { } is true at the game's start. limit = { }The triggers that must be fulfilled by the province's current controller to be transferred to the new controller. Technologies are defined in. Plays the specified sound once only for the current country. Saves the current scope as a key. Teleports all armies in the specified state if the owner of the armies meets the condition. Country scope only. Dismisses an advisor from their respective slot, leaving it empty. delete_units can be used if deleting all units of a specific template. Optional, defaults to 0.5. Commonly, the traits = { } block is used, where each country leader trait that the character has is listed, separated with a whitespace, as traits = { my_trait_1 my_trait_2 }. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. "all" will remove all wargoals. subject = ""Logged entry. Used in the province scope.limit_to_coastal = Affect coastal provinces. amount = The amount of resource to import.exporter = Which country exports the resource. Adds a core for the current scope to the specified state. The equipment must be unlocked by the producer for the effect to succeed. Removes the specified trait from the character. Useless since unactivable in multiplayer and chat unactivable in singleplayer. Optional.Equipment scopetype = The name of the equipment to produce.creator = The country which is producing the equipment. type = The wargoal to generate.generator = { }The states to supply the wargoal (i.e. Assigns a type to the trait, which gets used to assign which characters are able to receive it. Can be chained indefinitely as PREV.PREV. Creates a new dynamic country, akin to ones used in civil wars. type = The wargoal to declare with.generator = { }The states to supply the wargoal (i.e. Optional. keep_unit_leaders_trigger = { }Trigger block checked for every unit leader that forces them to be kept if they meet the triggers. Executes contained effects on a random division that meets the limit and is owned by the current country. Changes the template of the division to the specified one. Edits the equipment stockpile of the current scope, adds or removes equipment of a specified type or archetype. Removes the specified advisor role from the character. copy_tag = If specified, copies stuff from this tag rather than the original tag. Executes contained effects on a random country that meets the limit and has any core states controlled by the country this is contained in. With negative numbers, optionally specifying a producer will ensure only equipment with that producer gets removed. Generates a character for current country. This includes experience. Optional, defaults to all. Used to target various hardcoded scopes, often used as a specific secondary scope in contrast to ROOT. This definition is similar to ideas in many ways, but there are a few extra arguments: slot = political_advisor is used to determine the character slot on the country politics view that the character occupies. The song must be defined in a music station in order to work. Sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. Writes Texture info to application debug log, spawnactor [] [] [ OPTIONAL], Spawns an actor with an optional animation, Toggles the debug info in province tooltip. Optional. Used in the province scope.id = Affect the specified province. In. Preferable to use every_army_leader unless necessary to use global_every_army_leader. Cancels an on-going border war without a winner. The news event uses a different interface to the country event. Decides which advisor slot gets used by the. the same coordinate system that the map uses. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I made a Republican National Committee event and was wondering what command you need to enter to create a new party leader. promote_leader = Will promote the leader to be the leader of the assigned party. Teleports all railway guns to the province where they get deployed. This item will only be visible in searches to you, your friends, and admins. Used to prevent training, disbanding, and editing units. A weight of 0 will result in it never appearing for randomly-generated unit leaders. Toggles the locked status on a division template for the current scope, which prevents editing or deletion. Note that while it's common to put the characters in a file with the name the same as the tag of the country, the filename does not actually matter aside from organisation and for overwriting previously-loaded files with the same name. min_zoom = Minimum zoom level needed to be able to see the entity. srgb. keep_unit_leaders = { }List of unit leaders to be kept by their legacy_id. target = The target country. Changes the current state category to the specified category. Activates the specified targeted decision for the specified target for the current scope. level = / The maximum level to add. desc = The localisation used as the rule's description. ROOT and TAG must already be at war with each other for the effect to take place. ideology = The sub-ideology of the country leader role to which the trait is added. can_be_fired = no assigns the advisor as impossible to fire manually. You must log in or register to reply here. Optional.random = / Adds a random number (between 0 and random, inclusive) of hours to the scheduled fire time. Makes the AI control the country currently led by the player while the player also remains in control. This item will only be visible to you, admins, and anyone marked as a creator. All prepared Port Strike and Strategic Bombing in the target region will execute multiple times without air defence being able to intercept them. add_latest_equipment(ale) [], Gives player amount of latest equipment variants. message = The reason for peace showing up in the pop-up. Cannot remove equipment into negatives, in which case equipment will not be received by the target in entirety. mapmode = The ID of the custom map mode. No tooltip is shown. Unit leaders include corps commanders, field marshals, and admirals. hsv: The command converts HSV to RGB. right_side = The right side of the BoP. This includes national spirits, laws, designers, and advisors (using the idea_token). If the country flag inward_perfect_flag is set, it'll multiply the above chance of 30 by 1.3 to get 39. instant = Whether to instantly give a tech instead of a bonus or not. Adds the specified amount of command power to the current scope. visible = { } is a trigger block that the character must fulfill in order for the unit leader to be visible and possible to pick. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. portrait = The new portrait. Adds planning skill to the current unit leader. As the default value for idea_token is static rather than being the same as the character ID, this is mandatory. Lists currently active flags in the console windows. IV'. = Adds a modifier to the state. All states that are cored by the specified country will be given to it. 2019, frameAnimatedSpriteType instead of a regular spriteType, start_civil_war effect for keeping unit leaders, special modifiers type that can be used in ideas, The list of skills defined for unit leaders earlier in the page, https://hoi4.paradoxwikis.com/index.php?title=Character_modding&oldid=60520, Play The popularities must add up to 100, otherwise the command will have no effect. Scripted effects can be accessed in console by typing e scripted_effect_name to run them. Where triggers do not need to be repeatedly checked. elections_allowed = Whether elections are allowed. set_value = The new value of the BoP. Additionally, countries with the same ruling ideology group but a different leader ideology type will have the Same Ideology ( +10 Opinion) modifier towards each other, while countries with the same leader ideology type will have the Same Ruling Party ( +20 Opinion) modifier towards each other. Create a ship from another country and assign it to the reserve fleet. It will be a feature in Man the Guns. Sets the position and rotation of an entity using two coordinates. Changes whether it's possible to recruit divisions of a locked template without unlocking the template. Optional.originator = The originator of the event. An example trait file is defined as following: Within country leader traits, these are the arguments that are used: Additionally, special modifiers type that can be used in ideas: targeted_modifier = { } and equipment_bonus = { } - can be used within traits alongside regular modifiers, in the exact same manner as within ideas. Removes the balance of power in entirety. An easy way to tell internal IDs is debug mode. Reddit and its partners use cookies and similar technologies to provide you with a better experience. That's great and all, but having King Edward VIII as the leader of my fascist puppet is annoying and immersion breaking. HOI4 Gain_xp Command General Information This command can be used to add experience to a Leader/General. Print out all console commands to game.log file. This is a community maintained wiki. Sets the current country as the faction leader. Can only be used if using RTTI. Adds the specified amount of intel towards the specified country. available, cost, and visible arguments are also common. For now check the tag - coutnryname.txt located in history/countries/ and near the bottom you'll find all the leader info. Toggles the pausebanner for nicer screenshots. Displays a list of every character meeting the specified limitation and recruited by the current country. Forces the current operative into hiding. Note: Prior to 1.12.8, removal_cost = -1 could've been used for this purpose, but this does not work after the patch. There should be a button right next to it called "dismantle faction" or somethling like that. Adds the specified trait to the current unit leader. New comments cannot be posted and votes cannot be cast. I want to know if it is possible to change a leader from a faction, thanks to a command. ideology = fascism_type expire = "1965.1.1.1" Prints out the profiling informations into time.log, Runs the specified file with list of commands, trigger_docs(effect_docs, scripting_docs, docs), Print docs for triggers, effects, and variables, Documentation for triggers/effects printed to game.log file, If one does "threat 999999999" it will reset the world tension to 0, PostEffectVolumes.Default [posteffect_values name], *as of 1.01 this does not seem to work (filed under developer-only command) This command can be emulated via the day/night loop option at the bottom right toolbar (shortcut key 'N'). Releases the specified non-existent country as a free nation within the current country's owned states. Defaults to true. In this article, there are 3 types of brackets used within commands: Note To make it work with new, generic created Admirals:

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